Operation Redline - “A patched-up machine”


  • Operation Redline is a 2D action survival game where players control a malfunctioning machine that gradually repairs itself while surviving enemy waves. 
  • Operation Redline delivers a complete gameplay experience with structured progression, engaging combat mechanics, and a clear end goal.


- Game Play -

The core gameplay focuses on movement, shooting and survival. Player must avoid enemy attacks while managing their health and positioning.

The game progresses through three phases:

  • Phase 1 – Rusher enemies and simple gameplay
  • Phase 2 – Increased difficulty with shooter enemies
  • Phase 3 – Mixed enemy types and intense combat

At the end of the final phase, the player releases the prisoner and wins the game.


- Controls -

A / D            – Move left and right
W / Space        – Jump
Mouse(LMB) / J   – Shoot


- Credits -

Team - Rhea Studios

1. Hasini S.P. Dissanayake Mudiyanselage - Project Manager

  • Planned and managed sprints and Jira backlog
  • Tracked team progress using Jira 
  • Coordinated team communication and workflow 
  • Facilitated team meetings and regular check-ins 
  • Managed and maintained the Itch.io page 
  • QA and testing processes 
  • Prepared and organized documentation: pptx, game pdf 

2. Okan Ozcan - Programmer

  • Enemy systems: rusher & shooter behaviours, tuning, and iteration
  • Spawn system: left/right spawning, pacing control, and fairness checks 
  • Phase system: timed phases, end conditions 
  • Tuned difficulty through balancing, bug fixing, and playtest iteration 

3. Opeoluwa I. Raji - Programmer

  • Player movement and shooting
  • Phase transitions and upgrade systems
  • Animation smoothening

4. Katja E. Auestad - Environmental Designer

  • Background Design and Assets
  • Object Design 
  • Object and Environment Animations 
  • Animation Implementation 
  • Logo Design 
  • Key Art 
  • Main Menu visuals and function 
  • Upgrade Menu visuals 
  • Credits visuals and function 
  • Victory and Game Over screen visuals 
  • Tutorial Icons 

5. Ayesha Arif - Character Designer

  • Character design
  • Character and enemies animations design
  • Trailer design

6. Amanda Trocmé - UI & Sound Designer

  • UI Design & Scrap (Graphics & Implementation)
  • Lives System (Display & Logic) 
  • Per-Level Scrap Mechanics 
  • Soundscape Design & Implementation 
  • Tutorial Design & Implementation 
  • Playtesting (Planning & Execution) 
  • Playtest Documentation & Feedback Analysis


- External Sources -

Audio:

  • Unity Asset Store (music and sound effects packs)

Font:

  • Jersey 10 (Google Fonts)

Tools:

  • Unity 6.2
  • Jira
  • GitHub Desktop 

Updated 5 days ago
StatusPrototype
PlatformsHTML5
Authorhsdiss
Made withUnity