Operation Redline
Operation Redline - “A patched-up machine”
- Operation Redline is a 2D action survival game where players control a malfunctioning machine that gradually repairs itself while surviving enemy waves.
- Operation Redline delivers a complete gameplay experience with structured progression, engaging combat mechanics, and a clear end goal.
- Game Play -
The core gameplay focuses on movement, shooting and survival. Player must avoid enemy attacks while managing their health and positioning.
The game progresses through three phases:
- Phase 1 – Rusher enemies and simple gameplay
- Phase 2 – Increased difficulty with shooter enemies
- Phase 3 – Mixed enemy types and intense combat
At the end of the final phase, the player releases the prisoner and wins the game.
- Controls -
A / D – Move left and right W / Space – Jump Mouse(LMB) / J – Shoot
- Credits -
Team - Rhea Studios
1. Hasini S.P. Dissanayake Mudiyanselage - Project Manager
- Planned and managed sprints and Jira backlog
- Tracked team progress using Jira
- Coordinated team communication and workflow
- Facilitated team meetings and regular check-ins
- Managed and maintained the Itch.io page
- QA and testing processes
- Prepared and organized documentation: pptx, game pdf
2. Okan Ozcan - Programmer
- Enemy systems: rusher & shooter behaviours, tuning, and iteration
- Spawn system: left/right spawning, pacing control, and fairness checks
- Phase system: timed phases, end conditions
- Tuned difficulty through balancing, bug fixing, and playtest iteration
3. Opeoluwa I. Raji - Programmer
- Player movement and shooting
- Phase transitions and upgrade systems
- Animation smoothening
4. Katja E. Auestad - Environmental Designer
- Background Design and Assets
- Object Design
- Object and Environment Animations
- Animation Implementation
- Logo Design
- Key Art
- Main Menu visuals and function
- Upgrade Menu visuals
- Credits visuals and function
- Victory and Game Over screen visuals
- Tutorial Icons
5. Ayesha Arif - Character Designer
- Character design
- Character and enemies animations design
- Trailer design
6. Amanda Trocmé - UI & Sound Designer
- UI Design & Scrap (Graphics & Implementation)
- Lives System (Display & Logic)
- Per-Level Scrap Mechanics
- Soundscape Design & Implementation
- Tutorial Design & Implementation
- Playtesting (Planning & Execution)
- Playtest Documentation & Feedback Analysis
- External Sources -
Audio:
- Unity Asset Store (music and sound effects packs)
Font:
- Jersey 10 (Google Fonts)
Tools:
- Unity 6.2
- Jira
- GitHub Desktop




